VEGA冲突 - 游戏现状:2018年第四季度及以后修改计划

你好反叛者,

你们中的一些人可能已经看到我的ID在VC Discord聊天室和最近发表评论并声称“更改”的论坛中弹出。我以为我应该正式介绍自己并扩展我一直在谈论的变化。

我已经成为VEGA Conflict开发团队的一员已有近2.5年的历史,并且最近成为该游戏的首席产品经理。作为产品经理,我负责确定我们的优先事项并规划开发和发布路线图,并确保游戏的所有不同部分 - 进展,艺术,难度,声音,设计和经济 - 融合在一起。我所做的每件事背后的主要目标是让您在每次登录游戏时体验有趣和愉快的VEGA冲突。

让我们来看看我们的一些主要目标。有些人,你已经开始看到了,但是我们正在努力的大部分内容应该会在接下来的几个月里落实到位。


乱兵:

我们知道,花时间为你的掠夺者派系建立和制作升级可以节省您在PVE船体进度上花费的时间。为了鼓励更积极的PVP并降低维护Marauder派系的维护成本,我们从2018年6月开始删除所有新Marauder内容的构建时间和制作时间。您现在可以通过组合船体碎片(可用的)来制造Marauder船体目前在联盟战争中目标下降或通过从事件商店赢取预先建立的船体实例。


建造时间:

在你添加任何武器或技术之前,等待5天来建造你刚刚从活动商店获得的全新船体太长了。我们宁愿你使用全新的船体玩游戏而不是花时间等待。我们使用Umbra Medusa Destroyer减少了构建时间,将原始构建时间从5天减少到大约1.5天。我们还将减少Ogre Battleship,Phoenix和Wraith Cruiser的建造时间,这将在我们预定的10月22日太平洋标准时间的预定停机时间后生效。


改装时间:

我们希望鼓励更积极的改装。更频繁地改变你的装载以优化你的战斗策略,无论是PVE还是PVP战斗都是让VC充满乐趣的重要组成部分。对组件进行长时间的重新安装无助于实现此目标。我们目前正在全面评估所有改装时间,并希望尽快开始推出更改。


作坊:

我们知道车间队列往往会让人不知所措。我们目前正在评估项目和时间。一旦我们获得更多信息,我们将与您一起广播我们的计划。总的来说,同样的主题适用于此:我们希望您有最短的停机时间等待事情并让您花更多的时间玩游戏。


资源成本:

资源很昂贵,无论是购买带有硬币的充值还是在活动商店兑换积分。自9月以来,我们已将事件的资源索赔上限提高至99,并将硬币成本降至95%。我们还一直在监控资源供应运行活动,以确保支出与您投入的工作量相匹配。


加速玩家升级到XENO:

我目前看到VEGA Conflict的游戏玩法分为两个时代:XENO之前和XENO之后。仍然落后于XENO Faction的玩家(新人和现有玩家)无法积极参与我们的任何主要活动和活动。传统阵营的当前构建和改装时间及其模块升级时间使其成为一个非常缓慢的旅程。我们将为玩家加入XENO引入新方法。


事件目标:

自9月以来,我们改变了对事件目标的看法。我们想为您提供各种新的谜题来解决每一个活动。我们正在努力为您开发有趣的目标挑战,而不是仅使用不同的装载或修改器的单个目标。


事件平衡:

不断变化的目标难度是一种糟糕的玩家体验。就像你一样,我不喜欢那些不断变化的目标调音。但是,某些目标在某些时候确实需要调整,要么阻止攻击,要么将它们与正确的玩家群体对齐,要么在它们过于刺耳时使它们陷入困境。自7月以来,我们一直在减少对目标的调整。我们还通过广播我们所做的任何改变来改善我们的沟通。在大多数情况下,我们会在Live上进行任何更改之前广播意图。任何后续运行都不会重新调整事件中使用的目标。如果我们需要在第一个事件之后对目标进行更改,那么我们将废弃目标并使用新目标。


旧技术可用性:

我们将更新我们的供应运行和研磨目标,以包含高达AXIS的材料并提高掉落率。来自上一派的物品将进入Catch-Up活动,在那里它们变得更容易耕种(技术和制作材料)。


游戏进程:

随着时间的平衡,我们还计划对每个季节VEGA冲突的进展做出重大改变。从2019年第一季度开始,我们将推出Rock-Paper-Scissor格式。如何运作的简短摘要:Umbra是Altairians的克制,Faction X是Umbra的克制,而Altairians是Faction X的克制。我们将在每个月到2019年下半年之间轮换这些派系,允许玩家的舰队组成使用各种技术并开辟新战略来打败你的敌人。这也有助于保留您投入大量时间的船体和技术的价值。

我们引入了Dreadnoughts,这是一种超级船体类,玩家可以在事件匆忙之外逐渐获得。将来会有更多

我们不必遵守已知的旧式船体类别的战列舰,巡洋舰,刀具等。我们将采用动态船体类别,其行为将与您之前与之交互过的经典船体不同。

我将为我们的首席游戏设计师留下关于我们游戏进程的其他细节,与您一起走完。


硬币和真钱提供:

VEGA Conflict支持微交易,并利用该收入来支付所有运营成本。在VEGA冲突中花钱应该始终是一种很好的体验,你应该觉得从购买中获得了巨大的价值。

我们相信,我们可以为我们的支出参与者提供更好的价值,同时仍然以适合各种支出水平的价格点推出优惠。自9月以来,我们一直在尝试制作升级令牌,现在它为您的2艘新船提供升级信用,直至MK5。这节省了研究制作升级所需的时间,硬币和资源。对于那些喜欢用一些硬币或排队时间混合少量花费的玩家,我们已经开始推出单个MK5盒子,其中包含将1个新船体从mk1升级到mk5所需的所有制作材料,用于2499个硬币。这些交易的定价提供了比我们较旧的制作交易更好的价值,在这些交易中你可以获得将2个船体升级到MK5的材料,然后不得不花费金钱和/或时间来使用它们。

我们还开始为我们的许多优惠提供更低的价格点,包括20美元的时间代币优惠和10美元的惩罚者优惠。


..超越!

风险投资团队签署了一项重大任务,重新平衡游戏,使游戏更加平易近人,同时仍然保持新技术和功能的平衡,让您享受。上面列出的所有更改都已分段并分配到我们当前的开发时间表,我们预计它们将在2018年第四季度和2019年第一季度逐步推出。我们从您那里收到的反馈令人难以置信。我们从预览播放器获得的支持是无法承认的,我的话语不会公正。我想让大家都知道,VC中的团队和你一样对游戏充满热情,我们会确保我们给它110%,这样你就可以享受你喜爱的游戏!

注意安全!玩的开心!享受旅程吧!


英文原文地址如下:

https://www.kixeye.com/forum/discussion/746513

VEGA Conflict - State of the Game: Q4 2018 and beyond

Hello Rebels,

Some of you may have already seen my ID pop up in both the VC Discord chat room and the forums recently commenting and making claims of a ‘change’. I thought I should formally introduce myself and expand on the changes I have been talking about.

I have been part of the VEGA Conflict development team for almost 2.5 years and have recently stepped up as a Lead Product Manager for the game. As a Product Manager I am responsible for determining our priorities and planning the development and release road map as well as ensuring that all the different parts of the game - progression, art, difficulty, sounds, design and economy - fit together. The primary goal behind everything I do is for you to experience a fun and enjoyable VEGA Conflict every time you login to play the game.

Let's go through some of our main objectives. Some, you’ve already started to see, but most of what we’re working on should fall into place over the next few months.

Marauders:

We understand that spending time on building and crafting upgrades for your Marauder faction steals the time you could have been spending on your PVE hull progressions. To encourage more active PVP and reduce the upkeep cost of maintaining the Marauder faction set, we removed build times and crafting times for all new Marauder content starting June 2018. You will now be able to craft Marauder hulls by combining hull fragments (which are available as target drops currently in Alliance War) or by winning pre-built hull instances from event stores.

Build Times:

Waiting for 5 days to build the brand new hull you just earned from the event store, before you even add any weapon or tech, is way too long. We would rather you played the game using the brand new hull than spend that time waiting. We introduced the reduced build time with the Umbra Medusa Destroyer, reducing it’s original build time from 5 days to around 1.5 days. We will also be reducing the build times for Ogre Battleship, Phoenix and Wraith Cruiser, which will be effective after our expected scheduled downtime on the 22nd October PST.

Refit Times:

We want to encourage more active refits. changing your load-out more frequently to optimize your combat strategy, be it for PVE or PVP battles is a big part of what makes VC fun. Having long refit times for components doesn’t help achieve this goal. We are currently evaluating all refit times across the board, and will be looking to start rolling out changes soon.

Workshop:

We know that the Workshop queues can often get overwhelming. We are currently evaluating the items and the time they take up. Once we have more information, we will broadcast our plans with you. Overall, the same theme applies here: we want you to have minimal downtime waiting for things and have you spend more time playing the game.

Resource Cost:

Resources were expensive, either for buying top-ups with coins or to exchange in the event store for points. Since September, we have increased resource claim cap for events to 99 and reduced the coin cost to top-up resources by 95%. We have also been constantly monitoring the resource supply run activities to make sure the payouts match the effort you put in to farm them.

Accelerated Player Progression to XENO:

I currently see VEGA Conflict’s gameplay split into two eras: pre XENO and post XENO. Players (new and existing) who are still stuck behind the XENO Faction are not able to actively participate in any of our main events and activities. The current build and refit times of the legacy factions and their module upgrade times make it a really slow journey for them. We will be introducing new ways for players to accelerate to XENO.

Event Targets:

Since September, we changed how we look at event targets. We wanted to give you a variety of new puzzles to solve each and every event. We are putting more effort into developing fun target challenges for you, instead of a single target with just different load-outs or modifiers.

Event Balancing:

Constantly changing target difficulty is a bad player experience. Just like you, I don’t like those ever-changing target tunings. However, some targets at some point do need to be tuned, either to block off an exploit, to align them with their correct audience of players, or to nerf them if they are too harsh. Since July, we have drastically reduced our tweaking of targets once they go live. We are also improving our communication by broadcasting any changes we make. In most cases we will broadcast the intention BEFORE we make any changes on Live. Targets that have been used in an event will not be re-tuned for any subsequent runs. If we need to make changes to a target after the first event, then we will instead scrap the target and use a new one.

Legacy Tech Availability:

We will be updating our Supply Runs and Grind targets to contain materials up to AXIS and with increased drop rates. Items from the previous faction will go into a Catch-Up event where they become easier to farm (both tech as well as crafting materials).

Game Progression:

Along with a big balance on the time walls, we are also planning a big change on how VEGA Conflict progresses through each season. From Q1 2019, we will introduce the Rock-Paper-Scissor format. A short summary of how it works: Umbra is a counter to Altairians, Faction X is a counter to Umbra, and Altairians are a counter to Faction X. We will rotate between these factions each month through the next half of 2019, allowing a player’s fleet composition to use a variety of tech and open up to new strategies to defeat your foe. This will also help in retaining the value for hulls and tech you have invested so much time on.  

We have introduced Dreadnoughts, a mega-hull class which players can obtain progressively outside the rush of events. There will be more of them in the future ;)

We don’t have to adhere to the known old school hull classes of Battleships, Cruisers, Cutters etc. We will be adapting dynamic hull classes which would behave differently than the classic hulls you have interacted with before.

I will leave the rest of the details about our Game Progression for our Lead Game Designer to walk through with you.

Coin and Real Money Offers:

VEGA Conflict supports microtransactions and uses that revenue to cover all operational costs. Spending money in VEGA Conflict should always be a good experience and you should feel that you gained a significant value from your purchase.

We believe we can offer a better value for our spending players while still introducing offers at a price point that appeals to variety of spend levels. We have been experimenting with Crafting Upgrade token offers since September where it now gives you upgrade credits for 2 of your new ships all the way to MK5. This saves time, coins, and resources, required to research the crafting upgrades. For players who prefer to mix with smaller amounts of spend with some coin or queue time, we have started introducing single MK5 boxes which contains all the crafting materials required to upgrade 1 new hull from mk1 to mk5 for 2499 coins. The pricing for these deals provides a much better value than our older crafting deals where you would get materials to upgrade 2 hulls to MK5 and then had to spend coins and/or time to use them.

We have also started introducing lower price points for a lot of our offers, including the $20 time token deals and $10 Punisher deals.

..and Beyond!

The VC Team have signed up for a big task, re-balancing the game to make it more approachable as well as fun, while still maintaining a balance of new tech and features for you to enjoy. All the changes listed above are slotted and allocated to our current dev timeline and we expect them to be progressively rolled out through Q4 2018 and Q1 2019. The feedback we have been receiving from you guys has been incredible. The support we get from our Preview players is beyond recognition that my words would not do justice to. I would want you all to know, the team here in VC are as passionate about the game as you are, and we will make sure we give it our 110% so that you can enjoy the game you love!

Stay safe! Have fun! And enjoy the journey!



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